A Glance at Sentinels of the Multiverse: Rook City and Infernal Relics…

Expansion Review

Player/s: 1-5

Play Time (Box): 30-60mins

Play Time (Goof): 30-90mins

Producer/s: Greater Than Games

Designer/s: Christopher Badell, Paul Bender, Richard Launius and Adam Rebottaro

Along time ago, back when we were taking awful photos designed to be a lot more clinical, I wrote about Sentinels of the Multiverse. Not so long ago, I wrote an App in a Snap about the digital version. Since July 2017 (when I started tracking my stats), I’ve chalked up more than 50 plays. For a board game, especially one in a household which has to play something new to review each week, this is a crazy amount of times to hit the table. Sometimes I wonder if this website should be called ‘Goof of the Multiverse’.

I love the variety, the different feel of each character. While there was enough variety among the heroes to keep playing the base game, the villains and environments started to feel a bit samey (not complaining, anything is bound to feel this way after 50+ plays). So I thought it was about time to grab one of the bigger expansions and take on some new challenges.


The Good

When I say new challenges, they stepped the difficulty up! Honestly, I like to think I’ve mastered the base game. Give me any of the starting villains in any of the locations and I’ll take them down 9/10 times. But my win rate took a massive hit playing against these villains. And I’m loving it!

With the new variety and difficulty, we’ve even started getting a little more thematic. “I think the Wraith would have called on Expatriot, and Mr Fixer to take on Spite” was one of the coolest matches. Setting it in Rook City and chasing down a Transhuman Serial Killer. I mean it just felt awesome!

What I love about this expansion, is how much of a step up it feels. While not really adding many new mechanics, it uses what it already had in unique and interesting ways. Characters feel more focused. Mr Fixer’s focus is buffing his innate power with tools and styles. Expatriot is all about guns guns guns and ammo. Nightmist has a unique number on each of her cards which interact in unique ways with the other cards. And The Ardent Adept has got to be one of the most complex heroes in the game so far. The amount of different card combinations and how to pull off multiple power use… he’s my favorite.

I don’t want to give away too much in this glance (because these things are best learn’t about through playing it), although I will talk about it more in a full review down the track. But the environments and enemies are super fascinating. The Ennead and The Organisation are some of my favorites.


The Bad

Okay look. I know this is going to be such a stereotypical Goof complaint. But the hero card backs. Guys come on. Why are the different characters’ card backs the same? It’s so hard to distinguish at a glance who is who. And character uniqueness is such a fundamental to the whole superhero ideal.

I have to be honest people… I don’t have much to complain about at first glance. This expansion is very much more of the good stuff.



So fair to say this won’t be the last article I write on Sentinels of the Multiverse. Nor will this be the last expansion for Sentinels I buy (guaranteed.) I love talking about this game.

Do you have a favourite Sentinels character? If so, tell me in the comments. I’m eager to talk about this more.

I got my copy through Tabletop Wonderland

Tabletop Wonderland are offering readers of The Goof Review a 10% discount off of your first month to their subscription service! Just use the code GOOFREVIEW10

Have a game you’d like TGR to glance at? Let us know in the comments!

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