How do I review a tabletop game?
That’s a question I get asked all the time. Well… I was asked once. So I felt it warranted answering.
I wanted to come up with a way to rate games that could be consistently applied, but also felt like I was being honest with my opinion and not just plotting points on a graph. What I’ve decided is that all games are average until I’ve played them (so they start at 5/10).
If I feel a point is worth mentioning in the review, then it has to be interesting enough to shift the rating. I weigh the points either one (+/-) or two (++/–) depending on if I feel it’s a small point or a big issue. The average of the three important criteria- ‘Gameplay’, ‘Theme’ and ‘Production’- is the final result.
BUT! The most important part of any tabletop game is whether or not you have fun playing it. So I will always include whether I felt the game was fun.
Why don’t you tell me how to play?
I thought long and hard about this and even typed up a ‘how to play’ section of a couple of reviews I did. My biggest problem was that I found it dull and boring, but I was also essentially writing out huge chunks of the rulebook. It wasn’t fun, and with rulebooks so easy to find online it made no sense and felt like I was bogging down each review.